
/*
-----------------------------------------------------------------------------
This source file is part of Labor3D
(Labor 3D Graphics Engine)

Copyright (c) 2009-2020 Rock Mao
* creator : Rock Mao
* created : 2009-5-2   22:29
* filename: LaborTexture.cpp
-----------------------------------------------------------------------------
*/
#include "stdafx.h"
#include "LaborTexture.h"
NAMESPACE_LABOR3D_BEGIN

IMPL_BASE_OBJECT_DLLSAFE(CLTexture, ILaborTexture);

xTextureLdrMgr::xTextureLdrMgr()
{
	//if(g_pTextureLdrMgrProxy == NULL)
	//	g_pTextureLdrMgrProxy = new xTextureLdrMgrProxy;

}
xTextureLdrMgr::~xTextureLdrMgr()
{
	//XSAFE_DELETE(g_pTextureLdrMgrProxy);
}

//---------------------------------------------------------------------
xTextureLdrMgr* xTextureLdrMgr::singleton()
{
	static xTextureLdrMgr texLdrMgr;
	return &texLdrMgr;
}

//---------------------------------------------------------------------
CLTexture::CLTexture()
{

}

//---------------------------------------------------------------------
CLTexture::~CLTexture()
{

}



NAMESPACE_LABOR3D_END